If you were hoping for something dramatically different from Bungie’s much ballyhooed Destiny sequel, I regret to inform you that Destiny 2 is still Destiny. If you really like Destiny, of course, that’s not such terrible news.
This morning I headed over to the Jet Center in Los Angeles to attend Bungie and Activision’s big unveiling event for Destiny 2.
The game’s director Luke Smith came out on stage to unveil the sequel with a couple of CGI videos and pre-rendered gameplay demos, which played at blunt-force volume on the massive screen behind him.
Shortly after the presentation concluded, I got to actually play the game.
Here’s what I played, all on PC:
> The first mission of the singleplayer campaign, which is the same thing everyone at home saw at the start of the big debut.
> A game of the new 4v4 competitive PvP mode Countdown, where teams have to either arm or disarm bombs to win rounds. First to take six rounds wins.
> A three-player cooperative strike called “The Inverted Spire,” in which my two teammates and I (Waypoint’s Austin Walker and Giant Bomb’s Jeff Gerstmann, as it happened) fought our way through a drilling site on the planet Nessus.